hatch a cat.
raise it.
trade it.
connect, name it, crack the egg. feed and play with your cat to grow it through four stages — a well-kept cat trades harder. befriend or fight other cats, then sell yours on the market.
hatch is a hash of your seed — then care raises it through four stages
chain state
live from chainwhat you actually do
four systemskeep it alive
hunger, mood, energy and health all drift down in real time. feed, play, pet and let it sleep — condition sets a trade multiplier from 0.55x to 1.15x.
open →grow it up
care earns xp. at 120, 420 and 1100 xp the body itself changes — kitten, adolescent, prime, elder. retire an elder and its legacy passes to the next generation.
open →friends and scraps
send friend requests, build bond over time, or throw a cat into a three-round scrap decided by nerve, instinct and condition. form a small clan of up to six.
open →buy and sell cats
list at a fixed price or run a timed auction. filter by rarity, stage, condition and profitability. choose whether the cat’s wallet and its balance go with the sale.
open →fee loop
the whole mechanismcreator fees land
every trade of the coin sends fees to one on-chain treasury
split by hold weight
your share = your balance ÷ all holder balances, read from chain
drips to cat wallets
your slice is sent to your cat’s own keypair, not a pooled account
cat trades it
leave it in and the cat keeps size on the table
or you claim it
pull the balance out to your wallet whenever you want
the loop never ends: fees arrive, weights are recomputed from live chain balances, cats get funded, and whatever the cat holds is still yours to pull out.